So, I think I finally found the answer to one of my great pet peeves with D&D 3.0 and beyond. If you look through the books there is a general emphasis on urban (yes, urban) game play and, even in 3.5 (which was better about this) a disappointing lack of rules for GMing a game in THE OUTDOORS (gasp!).
Apparently this may have something to do with the fact that the setting (if you can call it that) that they used to play test in was a giant freakin’ CITY!
Yup, a great big piece of urban sprawl. Because you know Middle Ages Europe was just crawling with big ass cities. And all those great epic works of fantasy that take place in cities. Let’s see – There’s Thieve’s World and, uh, I can’t think of anymore.
But it isn’t like you wanted to play a FANTASY game that involved, say, roaming the forest or hunting down dragons in faraway lands, or wandering around on your super cool horse looking for fair princesses (or princes) to rescue? You didn’t actually want to leave the giant urban sprawl of a capital city did you? Of course not. That’s silly. Who ever heard of a FANTASY game that involved THE OUTDOORS.
Now be a good gamer and cough up $119.99 for Uncle Monte.