- Dungeons and Dragons 3.5: The first, second, fourth, and possibly fifth Saturday of every month (holidays excepted), I run an Eberron campaign based in that campaign's city of Sharn. The basic theme of the campaign is CSI: Sharn and the characters solve murders, battle terrorists, and are currently beginning to scratch the surface of a possible continent wide conspiracy that will begin with an assassination (if the players don't do their job). The game begins Saturday at 1pm and usually ends around 6pm.
- Dungeons and Dragons 3.5 (Backup Games): Did I mention earlier that we have marathon sessions on Saturday? Well, we do, but one of our group leaves at 6pm. I didn't want this player to feel left out of the regular campaign, which has been running for three years, so the group runs a couple of back up games after our 6pm break. Starting at 7pm and lasting until around 1am, we adventure in the world of Paizo's GameMastery world. We alternate two different campaigns in the Paizo-verse. In the first of our Paizo games, the players are running through Nicholas Logue's series of Falcon's Hollow adventures in the GameMastery Module line. They started with Hollow's Last Hope, continued with The Crown of the Kobold King, and will soon face The Carnival of Tears. Characters in the second Paizo game are attempting to finish the Rise of the Runelord's adventure path contained in the pages of Pathfinder magazine. They are about a third of the way through Burnt Offerings.
- Star Wars Saga Edition: Every third Saturday (minus holidays as usual), Wes runs our Star Wars Saga Edition campaign where our struggling rag tag group of heroes attempts to thwart the plans of the Sith during the Clone Wars. So far we are having a great time, but my Jedi character (Resh Sal'Gana) is pretty sure that every Jedi, who isn't in his immediate group, is a Sith Lord. So far, we like the new rules set, but have some issues with the layout in the core rulebook (especially when it comes to GM advice).
- Chill 1st Edition: Around Halloween, during our "backup" game period, we played a little 1st edition Chill and had a great time. I imagine that we'll be playing another session sooner rather than later. Pacesetter games was a company founded by former TSR employees who created a number of games that were criticized at the time, but which feature elements that are common now in horror RPGs. Chill may not be Call of Cthulhu, but then again, it never was meant to be.
- d20 Modern: Yep...we've played this, and will again very soon, in our backup game time.
- Marvel Superheroes: The players got a little taste of this game earlier this year, and we had a blast.
There's more RPG gaming that we've been doing this year, but needless to say we've been hitting the tabletop pretty hard. Speaking of tabletop gaming, here is a list of some of the board/card games I've played with this year.
- Bohnanza: A wonderful card game (5 of 5 stars).
- Bull in a China Shop: A very good card game (4 of 5 stars)
- Cthulhu 500: A poor card game (2 of 5 stars).
- Formula De: My favorite racing game (5 of 5).
- Mr. Jack: An amazing two player deduction game (5 of 5)
- Tannhäuser: A fun tactical miniatures/board game (4 of 5)
- Descent: New classic dungeon crawl game (4 of 5)
- Runebound: My favorite "adventure" board game (5 of 5)
- Zooloretto: Great fun (5 of 5)
There are many more, but these are just a few of the highlights from the past month.