Wednesday, February 09, 2011
[Heroes of Karameikos] Part 1 -- Character Generation
I have just finished writing my "working" text for my attempt to create a game that has a "4th Edition Feel Using 1st Edition Rules." So far, I have laid out the initial steps of character creation, which only have a couple of distinct differences from standard Moldvay Basic.
First, characters pick their class before rolling statistics. A player then rolls 4d6, taking the best 3, for their prime requisite and rolls 3d6 in order for the remainder of their statistics. For those classes that have more than 1 prime requisite, they only roll 4d6 for one of the player's choice.
Second, I included my "death" rules. A character that is reduced to 0 hit points is only dead if they are at 0 hit points at the end of an encounter and fail a saving throw versus death. Otherwise they are merely unconscious.
Third, the Dexterity modifier adds/subtracts from damage as well as to hit rolls. This reflects 4e's philosophy of specialization. A philosophy I am trying to move over to my HoK rules.
You can read the full working rules here.