I remember the first time I saw the Space Hulk board game being played at a gaming convention in the Bay Area. I was amazed. Watching as blip counters were turned over and revealed to be either "false positives" or hordes of Alien-esque xenos who's claws could rip through the thick armor of Space Marine Terminators changed what I viewed was possible in board game design. I'll admit I was young, but that was the effect none the less. It should come as no surprise that one of my favorite game designers, Matt Forbeck, listed it as worthy of recognition as one of the Top 100 Hobby Games of All Time.
Video game adaptations of the franchise have been hit or miss. The computer adaptation in the 90s, also ported over to 3D0 systems, was as difficult to win (as the Marines) as the board game, but due to the lack of the social component that exists in board games it never really captured my imagination in the same way as the table top version. More recent turn based versions have been much more successful. These games tend to use a top down POV and provide players with a robust gaming experience. The new Space Hulk video game goes beyond translation of the table top game to video game format and shifts the franchise fully over into the First Person Shooter genre. It's nice to see one of the franchises that inspired the action of early FPS games finally get, at least by what is shown in the new game play video, an exciting FPS of its own.