|Image Source -- Thorin Thompson|
IntroductionWelcome to the third entry in a series of posts that translates the hit Netflix television Stranger Things into material useful for the Savage Worlds role playing game. Following the final entry in this series, there will be posts featuring statistics in Mentzer B/E Dungeons & Dragons, Fantasy Flight Games' Grimm role playing game, Hero Kids, Shadow of the Demon Lord, and other games as I am inspired to create the statistics.
Posts in Savage Things Series:
Part 1 -- The Setting and the Kids
Part 2 -- The Heroic Teens
Eleven/Elle Revisited (A Superheroic Look)In the first entry in the Savage Things series, I presented statistics for Eleven/Elle that relied solely on the Savage Worlds Core Rulebook. This version of the character fits with a Firestarter or Scanners inspired campaign, but it doesn't capture the character for campaigns that want to take advantage of a more X-Men style of play. One of Stranger Things many influences, and one stated outright in the show, is issue #134 of The Uncanny X-Men. That issue marked the first appearance of "Dark Phoenix" and hinted to viewers who were familiar with the comics that psychic powers might be coming into play. My own take on the character is that she is also inspired by Rachel Summers, first seen in The Uncanny X-Men issue #141. The shaved head and manipulation of the character by scientists fits more with Rachel Summers, than with Jean Grey. With these thoughts in mind, I present to you an updated version of Eleven/Elle that uses the Savage Worlds Super Powers Companion which provides a more powerful version of the character. In order to balance this character, two versions of the Demogorgon/Monster will also be presented in the adversaries post.
Millie Bobby Brown) was kidnapped by Dr. Martin Brenner when she was born. Eleven's mother was one of Dr. Brenner's subjects in his experiments at the University of Indiana. While the show hints that she is the 11th child/subject Dr. Brenner has worked with, no other subjects are shown in the series. When Eleven runs away, she befriends a local diner owner named Benny and eventually encounters Mike Wheeler. Even though Eleven is quiet and largely clueless to the mundane world around her, she and Mike become very close friends. Eleven has abilities beyond her "experience" level and is an extremely powerful young woman. She hopes to find a way to rescue Will Byers and free herself from the influence of Dr. Brenner.
Skills: Faith d4, Notice d6, Psionics d12, Shooting d4, Survival d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5
Hindrances: All Thumbs, Clueless, Loyal, Exhausting Powers -- Powers Cause 1 Level of Fatigue When Used Can Knockout, but not Kill, Eleven.
Edges: Arcane Background (Superpowers), Brave, Danger Sense
Powers: Attack Ranged (Heavy Weapon, 4d6) 7 Points, Broadcast (One Channel at a Time, Contingent) 1 Point, Mind Reading (Slow to Activate, Increased Range to 1 mile, Complete Concentration) 5 Points, Increased Range on Mind Reading to Anywhere on Earth (Device: Requires Sensory Deprivation Chamber and Complete Concentration) 5 Points, Ensnare 3 Points, Mind Control (Slow to Activate, Very Limited Actions) 3 Points, Telekinesis (d12+1) 6 Points. Power Points: 30 (Street Fighters)
Quirk: Loves Eggo Waffles.
It should be noted that this version of Eleven/Elle is significantly more powerful than the one from the first entry in the series, but that the character should still be used as a Player Character in order to not have the players feel railroaded by the Game Master.